Rebecca Chew gives a hand-made look to traditional glossy magazine spreads. Check out more portraits stitched with luchador masks for Esquire Singapore below!
This one may excite all you digital illustrators out there! BrushKnob is a device designed to make the creation of your digital artwork more intuitive. Developed while working as a concept artist at a production company in Tokyo, Wataru Kami’s invention is simple to use and incredibly streamlined. With only two functions — a knob to control brush size and a switch to transition between the brush and eraser tools — it operates like an extra keyboard and can be used with any application (not just Photoshop) using the same keyboard shortcuts assigned.
More images and information about how to support Kami’s project below!
Amazing collaboration between London-based designer Oscar Lhermitte and design studio Kudu, this lunar globe isn’t just topographically accurate – it can rotate along with the phases of the actual moon! While created on a much smaller scale (1:20 million), “Moon” is based on data from NASA and computer outfitted with the same memory as the Apollo 11 computers. Check out more images and their Kickstarter video below!
Last year designers Jesse and Hamish over at Pentagram successfully raised $942k (through 8,798 Kickstarter backers) to celebrate the work of Danne & Blackburn by producing a reissue of the NASA Graphics Standards Manual. Well, here’s some good news for those of you who missed out on the Kickstarter – the book is now available to the public! Get it here.
Have a peek inside the 220-page book below.
For those of you still mourning the loss of Polaroid pictures after the company stopped producing instant film in 2008, you’re in luck! The new I-1 instant camera from Impossible Project is a combination analogue/digital camera reverse engineered from the original technology. While the style of the camera also pays homage to the retro version, it comes with all the latest conveniences: Bluetooth, remote trigger and filters galore. Check out more images below!
The Emblems Selection Committee have revealed four sets of potential logos for the 2020 Olympics, and Paralympic Games, in Tokyo. You may recall the plagiarism controversy last year regarding the original logo designed by Kenjiro Sano. Amid allegations that Sano copied Belgian designer Olivier Debie, the committee axed Sano’s design. The committee then launched a public design competition to find an appropriate replacement, and it appears the final decision is close.
The designs are being kept anonymous at this point as the public is now invited to share their opinions and vote for their favourite design. Have a look at all the final logo designs below!
Gleaned from the collections of experts Iain Follett and Blair Thomson, the first title from independent publisher Unit Editions’ The Archive Series celebrates the forgotten gems of postage stamp design. Check out images from the new book below!
Canadian art director Steve St. Pierre launched a new project earlier this month, creating clever book covers for his social media followers who answered this question: “If you had to title your life story (up to this point), what would it be called?” His aim is to release one new cover every day. See below for the results so far!
Animator David OReilly is perhaps best known for creating the video game in Spike Jonze’s film “Her”, and his strangely meditative non-game “Mountain”.
His new game “Everything”, releasing on PS4, is about as ambitious as a concept could possibly be. Every single thing in the game is a playable character, “there is no distinction between you and the world”. So you could control the planet, or a continent on the planet, or a tree on the continent, or a bird in the tree, or bug, or a blade of grass.
As a conventional video game, it honestly looks extremely boring. As an art piece or as experience, I feel like there’s the potential for something kind of profound — especially if people have the ability to interact with the environment at the same time. Like if I was controlling a dog, and I knew that every flea on the dog was potentially another person, and every grain of sand on the beach I was running along, all of those could be different people. And someone else was controlling the whole island, and the sun, and the entire galaxy. If you could quickly and seamlessly move from a micro to a macro viewpoint I feel like that could be something really interesting.
Have a look at the actual gameplay video below, maybe you’ll see what I mean.